Workbench About Me Imprint Contact My Account
DE EN
05:34:58
RETROPROJECTS
ā–”
Ɨ

RETROPROJECTS

16-BIT. 100 % HERZ // KICKSTART 3.1 // WORKBENCH LOADED

Projects
Projects
Database
Database
Shop
Shop
AMIGO
AMIGO
Downloads
Downloads
Upload
Upload
Main Content - šŸ—ƒļø Amiga Database
ā–”
_
68%
CPU Usage
512KB
Chip RAM
42
Processes

šŸ—ƒļø Amiga Knowledge Base

65,174 curated entries on demos, software, hardware and history of the Commodore Amiga

You are browsing as guest

← Back to category

KingsQuest4

KINGS QUEST IV (Sierra On-Line) - Step-by-Step Solution EAST - EAST - NORTH - LOOK UNDER BRIDGE - NORTH - THROW BALL (IN WATER) - GET FROG - KISS FROG - GET BALL - SOUTH - EAST - OPEN DOOR - ENTER HOUSE - CLEAN - WAIT - CLEAN - LOOK TABLE - GET POUCHE - LEAVE THE HOUSE - (OUTSIDE HOUSE) - SOUTH - ENTER THE MINE - DOWN - NOW GIVE THE POUCH TO THE DWARF NEXT TO THE BUCKET - WEST - UP - LEAVE THE MINE - (OUTSIDE MINE) - EAST - IF YOU SEE A BIRD WITH A WORM THEN GET THE WORM - (IF IT IS NOT HERE THEN IT IS IN THE NEXT SCREEN) - GET WORM - NORTH - (GET WORM) - NORTH - OPEN DOOR - ENTER THE HOUSE - ENTER THE LEFT ROOM - LOOK SHELF - GET BOOK - LOOK PAINTING - LOOK LEFT WALL - FLIP LATCH - ENTER THE SECRET DOOR - GET SHOVEL - LEAVE THE SECRET ROOM - LEAVE THE LEFT ROOM - LEAVE THE HOUSE - (OUTSIDE THE HOUSE). Continue with series of movements and actions leading to locations including forest, bridge, castle, hunting ground and final sections with interactions involving creatures, items, puzzles involving crowns, artifacts, musical instruments, and ultimately confronting an ogre. Various detailed steps for each location including ghost encounters, magical items and final confrontation at a castle ending.