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šŸ—ƒļø Amiga Knowledge Base

65,174 curated entries on demos, software, hardware and history of the Commodore Amiga

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WormInParadise

T H E W O R M I N P A R A D I S E (Level 9) (Later released as Part 3 of the 'Silicon Dreams Trilogy') Before describing a 'solution' to this adventure, it must be accepted that there isn't a move-by-move solution from start to finish! Only the very early part of the adventure is constant, as far as a solution is concerned. This is due to two main features: (1)THE EDEN TRANSPORT SYSTEM - which throws up different address locations on each load of the game. (2)THE FUZBOTS OF ENOCH - who could crop up anywhere at any time. These being, obviously, in addition to any normal problems you may generate by the wrong action. Other notable features are: (3)The Enoch TIME system - be sure to be home before curfew is imposed, and do not attempt to start a job too late in the day or the Workplace Droid will reject you! (4)Never be in debt - you cannot afford the fine AND complete the game, so keep an eye on your Creds by 'EXAMINE TATTOO'.