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šŸ—ƒļø Amiga Knowledge Base

65,174 curated entries on demos, software, hardware and history of the Commodore Amiga

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WizardsTower

WIZARD'S TOWER You start outside the tower carrying spell book and dagger. You have 24 hp and 14 power pts. "Examine dagger"; sharp, steel dagger, "examine spell book"; large leather bound book, "read spell book"; it explains how to cast magic. You must be carrying the spell book to cast magic. The available spells are: Detect; detect magic in a local area, cost 1 pt Identify: informs caster about an item carried cpst 1 pt Cure: cures caster of 4 hp cost 2 pts Shield: gives temporary magic shield cost 3 pts