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šŸ—ƒļø Amiga Knowledge Base

65,174 curated entries on demos, software, hardware and history of the Commodore Amiga

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UltimaIV

U L T I M A I V (The Quest Of The Avatar) (Information compiled by John R. Barnsley) CHARACTER CREATION. There is a way to determine your character's class. When the Gypsy asks you to choose one of the virtues - Honesty, Compassion, Valour, Justice, Sacrifice, Honour, Spirituality or Humility over another, the higher virtue appears on the LEFT as choice 'A'. The eight classes - Mage, Bard, Fighter, Druid, Tinker, Paladin, Ranger or Shepherd correspond to the virtues in this manner: If you choose all 'A' answers, you'll be a Mage; Seven 'A' answers and then a 'B' will make you a Bard, and so on. The Bard, with his sling, and the Mage, with spell-casting ability, begin with distinct advantages. The size of monster parties on the surface is based on the size of your group, so unless you enjoy lots of large-scale battles, don't enlist any party members (except maybe a Mage) until you've become an Avatar.